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Three Simple Uses For The ‘Clouds’ Filter in Photoshop

May 26, 2008 by chriscoyier · 4 Comments Post to TwitterPost to Yahoo BuzzPost to DiggPost to RedditPost to StumbleUpon




The “clouds” filter (Filter > Render > Clouds) does just about what you would suspect. Using both the foreground and background color, it creates a misty/cloudy fill. This simple filter can be used for all kind of interesting things, especially when combined with other filters, layer effects, and layer modes.

Here are three simple uses:

Brushed Steel

With the default black/white colors selected, render your clouds.

Filter > Noise > Add Noise (about 5% should do).

Filter > Blur > Motion Blur (about 50% larger than the width of your document seems to work best)

You can play with the starting colors and the values for different effects.

Antique / Grunge Look

Open a photo.

Create a new layer above and render clouds using a sepia/sanguine style color combination.

Change the layer style of the clouds layer to “Multiply”, and adjust the opacity down to a comfortable level.

Camouflage

Fill with black/white clouds. It’s best to start high contrast here and adjust the colors later.

Filter > Artistic > Cutout. Up the number of levels and lower the simplicity until it looks right to you.

Image > Adjustments > Hue/Saturation. Make sure “colorize” is checked, then adjust the sliders to get the color/look you want.

Anyone have any other stuff they use the clouds filter for?



Comments

4 Responses to “Three Simple Uses For The ‘Clouds’ Filter in Photoshop”
  1. kazi - says:

    Hi this is a great use of cloud filter.
    Thanks

  2. Paul - http://blog.webdistortion.com/ says:

    Nice, I’d have liked to see more along the same lines, but the camoflague one is definitely one for every designers kit bag.

  3. TVSpy - http://whatareyouwatching.uni.cc says:

    Camo one came out really well.

  4. 555FBI - says:

    I’ve seen the use of Clouds/Difference Clouds combined with a channel mask and some lighting effect to create a quite realistic rock texture. Here’s one exemple, although not the one I’ve seen (can’t remeber where): http://biorust.com/index.php?page=tutorial_detail&tutid=29

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